![Rpg maker map x vs screenx](https://loka.nahovitsyn.com/99.jpg)
![rpg maker map x vs screenx rpg maker map x vs screenx](https://rpginferno.com/uploads/images/ramap-editor/main_en.png)
- #Rpg maker map x vs screenx manual#
- #Rpg maker map x vs screenx full#
- #Rpg maker map x vs screenx series#
The English Mega Man Xtreme 2 manual switched the Sub Screen and Weapon Select names. In Mega Man X the menu was named System Status Screen, being changed the Weapon Select Screen in Mega Man X2 onward, except for Mega Man X7 where it is named Status Screen. The menu was named Mega Power Screen in Mega Man 8, possibly due to the screens being detailed in a section named "Mega Power!" in the NES, SNES, Game Boy, and Mega Man 8 manuals. It was changed to Status Screen in Mega Man 5 and Mega Man III, and Weapon Screen in Mega Man 6- 7 and Mega Man IV- V, but it was still called a "weapon box" in the menu's description in the NES and Game Boy games. In early North American manuals, the menu was named Weapon Box in Mega Man 3 and Mega Man: Dr. It becomes the X Communication Monitor when playing as Zero. In Mega Man 11 it is named Sub Menu and is divided into four tabs: Weapons, Items, Support and Parts.īesides the recurring functions, in Mega Man X3 the screen can be used to change from X to Zero with the Zero Communication Monitor ( ゼロ通信モニター, Zero Communication Monitor ). In Mega Man X8 it is divided into the Weapons Screen, Item Screen, and Options Screen. The collective name was changed to Sub Screen in Mega Man Xtreme, becoming the standard name in later releases. The two screens are collectively known as the Equipment Select Screen ( 装備選択画面, Soubi Sentaku Gamen ) in Mega Man & Bass. With the inclusion of more items in games like Mega Man 7 and Mega Man IV, the screen was divided into the Weapon Select Screen and the Item Select Screen ( アイテム選択画面, Item Select Screen shortened as Item Screen in some games). In Mega Man: The Wily Wars it was named the Weapon Select Window ( 武器選択ウインドー, Weapon Select Window ).įrom Mega Man 4 onward the menu occupied the whole screen and was named the Weapon Select Screen ( 武器選択画面, Buki Sentaku Gamen, shortened as Weapon Screen in some sources). It was originally named Weapon Select Display ( 武器セレクト表示, Weapon Select Display ), also being called Cockpit ( コックピット, Cockpit ) in Mega Man 3. In the first three games the menu only occupied part of the screen and used a pallette from the current stage. In later games it also included items and options such as Tanks, Sub Tanks, Escape, and Parts. In most games the Sub Screen primarily displays the player's Life Energy, Extra Lives, and allows to change Special Weapons, showing how much Weapon Energy each weapon has.
#Rpg maker map x vs screenx series#
#Rpg maker map x vs screenx full#
The layout viewport is synonym for a full page rendered on a desktop browser (with all the elements that are not visible on the current viewport). The visual viewport is the part of the page that's currently shown onscreen. For a better understanding - on mobile browsers - we need to differentiate two new concept: the layout viewport and visual viewport. Regarding your last question if calculations are similar on desktop and mobile browsers. screenX/Y gives the coordinates relative to the screen in device pixels.clientX/Y gives the coordinates relative to the viewport in CSS pixels.pageX/Y gives the coordinates relative to the element in CSS pixels.This point does not move even if the user moves a scrollbar from within the browser.įor a visual on which browsers support which properties: Relative to the upper left edge of the content area ( the viewport) of the browser window.
![rpg maker map x vs screenx rpg maker map x vs screenx](https://2img.net/h/i1238.photobucket.com/albums/ff481/hanzokimura/VS%20Screenshots/MapSample-045.jpg)
Relative to the top left of the physical screen/monitor, this reference point only moves if you increase or decrease the number of monitors or the monitor resolution. This point could be anywhere in the browser window and can actually change location if there are embedded scrollable pages embedded within pages and the user moves a scrollbar. This reference point is below the URL bar and back button in the upper left. Relative to the top left of the fully rendered content area in the browser.
![rpg maker map x vs screenx rpg maker map x vs screenx](https://i.pinimg.com/originals/16/55/3b/16553b1892510134294a632351742265.png)
These properties return the horizontal and vertical distance of the event point from that reference point. The event point is where the user clicked and the reference point is a point in the upper left. PageX, pageY, screenX, screenY, clientX, and clientY returns a number which indicates the number of logical “CSS pixels” an event point is from the reference point.
![Rpg maker map x vs screenx](https://loka.nahovitsyn.com/99.jpg)